Pool Dreams Tourney Game Rules




 

PLEASE NOTE THESE TOURNAMENT RULES ARE GENERIC,
AND EACH TD MAY ALTER THEM SLIGHTLY. PLEASE READ THE INDIVIDUAL TD'S RULES ON THEIR TOURNAMENT PAGE.

 


Say GL and GG before and after each match.
Report wins/losses in the lobby by TD or tourney type.
All games are played on protected rated tables, unless otherwise stated in the rules.



2 vs 2 Best of 3
- Player 1 plays Player 1 on other team.
- Player 2 plays Player 2 on the other team.
- If one team wins both games, they advance.
- If both teams win a game, the winning players play a 3rd and deciding match.
- Winning team advances.
- If partner does not show up for the tourney, TD can either time them or Allow a substitute partner.

1 2 3
- Played on UN-rated, Protected tables.
- A little like a traditional 9-ball pool game.
- Balls are numbered and you must pot them in numerical order.
- Order: 1 - yellow solid; 2 - blue solid; 3 - red solid; 4 - purple solid; 5 - orange solid; 6 green solid; 7 -magenta solid; 8 - black solid;
- yellow stripe; 10 - blue stripe; 11 - red stripe; 12 - purple stripe; 13 - orange stripe; 14 - green stripe; 15 - magenta stripe.
- If the correct ball is potted with another ball, just carry on.
- If you pot a ball out of order, you must tap and to opponent(no ball in hand). Player who pots the 15 last wins.
- If 15 goes in earlier on accident, use the next highest ball - 14, etc.


4 Corners
- You must pocket all balls into the 4 corner pockets. In other words, you cannot use the two middle pockets!
- If you make one in the middle, you must tap to your opponent and give them Ball In Hand.
- If you make one in the middle while making one of yours in the corner, then you can continue shooting.
- The break does not count.

4 Corners Twisted
- Played the same as 4 Corners, but you must pot the 8 ball into either to top middle or bottom middle pocket.

9 Ball
- On break, Cue ball must make contact with Yellow (1) ball.
- 9 Ball made on break is auto ReRack.
- Each shot you must hit the object ball 1st or its considered a foul.
- Your opponent can use ball in hand (BIH) on all fouls.
- The winner is the the 1st to pot 9 ball, 9 Ball can be made with combos, slop or any legal shot.
- Legal shot being, any contact with object ball 1st and 9 ball falls.

Alphabet
- All games played on rated & protected tables.
- You must sink your balls in this order, Blue, Brown, Green, Orange, Purple, Red, and Yellow. (Alphabetical order).
- If you sink the wrong ball, give opponent ball in hand.
- If you sink one ball in the right order and another goes in, it is still your turn. 8 ball is still to be sunk last.

Anger Management
- Played on Rated, Protected tables.
- You can trash talk your opponent during the match, as long as it is not offensive/abusive.
- This is not a tournament to disregard all league rules. Remember, aimer accusations are not permitted at any time.
- Offensive or Abusive behaviour will result in being disqualified from the match

Anything Goes
- This game is played on rated, protected Tables.
- Played like Reg 8 with one exception.
- Anything the pool table allows, is allowed in this tourney.
- Which include snookers/safeties, tapping and taking BIH(ball in hand), basically anything allowed in this game. 

Arabian Pool
- Played on rated / protected tables.
- When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in.
- This remains the designated pocket for you for the remainder of the game.

Banks and Combos
- Every ball you make must be made by a bank shot or a combo shot.
- A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball.
- A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue.
- If a ball goes in without doing either of these, you must tap to your opponent.
- The break does not count.

Bank One Ball and Call It
- You get to choose which ball you want to bank in this tourney.
- You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right.
- You can change the ball you want to bank if you miss, as many times as you want.
- Cue banks DO NOT count.
- The break does not count.

Bank Robbery
- Play On Rated & Protected tables.
- No bank shots are allowed at any time. This includes cue banks.
- If a bank occurs, you must tap to your opponent.
- However, if you make a regular shot and an accidental bank occurs, play on.

Bank 8 Only
- Bank the 8 ball into the pocket. Failure to do so is a loss.
- Short banks Do Not count (must bank off an opposite rail).

Bank 8 or Q
- Bank either the 8 ball into the pocket or the cue ball into the 8 (and into the pocket). Failure to do so is a loss.
- Short banks Do Not count (must bank off an opposite rail).

Bank Them All
- Play as Regular 8 ball with one exception: you MUST bank every shot. No cue ball banks are allowed.

Black and Blue
- Played at rated, protected tables.
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your blue ball.
- Blue ball can be potted at any time.

Bottomless
- The break does not count.
- You may only shoot the balls in the top pockets.
- If you pot one in the bottom pockets, you must tap to your opponent.

Broken Arrow
- Plays like a Reg 8 ball, until the sinking of the 8 ball.
- The 8 ball must be pocketed into the bottom middle only.

Call All Shots
- You must call all shots (red - bottom right) in order for them to count.
- If you do not call a shot or make it in wrong pocket, you must tap to your opponent.

Call Opponents 8 Before the Break
- Before the break, each person will call what pocket the other has to make the 8 ball into.
- That is the pocket they must pot the 8 into.

Call Your 8 Before the Break
- Before the break, each person will call the pocket they will pot the 8 into.
- That is the pocket they must pot the 8 in.

Coaching
- Played on Rated, Protected tables.
- Played like regular 8. You pick any league player in the room to coach you.
- A person may only coach one game at a time. Coach calls ball and pocket.
- You must attempt to make every shot your coach calls. If you pot your object ball + another ball keep shooting.
- If you make any other shot, not called, tap. Ball in hand on tap.

Colored Ball First
- Played on Rated, Protected tables.
- You must sink the ball chosen by the TD first. Example, yellow ball first.
- If you DO NOT sink the chosen ball first, on purpose or by accident, you lose.
- Breaks DO NOT count.
- If, while shooting the chosen ball, another ball goes in, it is okay as long as you sink the chosen ball.

Colored Ball Last
- Played on Rated, Protected tables.
- Played just like regular 8 (Unless Specified Otherwise).
- You MUST SAVE THAT colored ball until the last shot before the 8 ball.
- Making that colored ball early (yours or your opps) results in an automatic cancellation of that game and the opponent advancing.

CopyCat
- Played on Rated, Protected Tables.
- Played like Reg 8 EXCEPT you must match color for color with your opponent.
EX: If your opponent shoots in his green, then you MUST shoot in your green ball. If they shoot in the yellow you MUST shoot in the yellow ball.
Any ball made out of order tap to your opponent, keep ball order in table chat so you know what you have to pot.

Criss Cross
- Played on Rated, Protected tables.
- Tap if sunk into wrong pocket. No BIH on tap.
- Balls to be sunk in the following order: Top right, Bottom Middle, Top Left, Bottom Left, Top Middle, Bottom Right.
- Then Top Right, and so on, again.
- Please write in chat area the pocket you are aiming for to avoid confusion of where you are in the criss cross.

Default/8
- Played on Rated, Protected tables.
- Played as Regular 8ball, BUT the 8ball MUST be potted in TOP MIDDLE pocket!

Dirty Pool - Shady Pockets
- Played at Rated, Protected tables.
- Game is played as Regular 8, until on the 8.
- You must b8/q into top or bottom MIDDLE pockets only.
- You must alternate between top middle, bottom middle pockets on each attempt to pot the 8.

Double Elimination
- Game is played as anything TD chooses.
- ALL Players must lose twice to be out of tourney, so if you lose once, DO NOT leave. YOU still have a chance of winning tourney.
- After first LOSS, you will be placed in LOWER bracket and play again until you LOSE a second game.

Double Penetration
- Played on Rated, Protected tables.
- ALL balls must be pocketed in the TOP LEFT and BOTTOM RIGHT pockets ONLY.
-If you pocket a ball in the other pockets you must tap and give BIH to opponent.

Dynamite
- Played on Rated, Protected tables.
- Game is played as Regular 8.
- BUT, you must use FULL POWER and FULL ENGLISH on every shot. (Full english is english all the way to whatever side you are choosing).

First Pocket
- Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not).
- Stripes/Solids Do Not need to be determined, so be sure you note the pocket the first ball drops into (including the break).
- Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.

Flawless
- Played on a rated protected table, Cancel the game if needed.
- First person to give BIH to opponet loses.
- The match is played like a regular 8 ball game if a flaw does not occur.
- Breaks Do Not count.

Flip-Flop
- Played on Rated, Protected tables. Regular 8 rules.
- The twist to this one is that if you sink a ball in the top pockets, your next ball must be potted into a bottom pocket.
- Continue in this way until all balls are potted.
- If you pot a ball into the wrong pocket, you must tap the cue and give opponent ball in hand.

Forbidden Pocket
- This game is played on rated protected Tables.
- The Object of this game is to clean the table along the Regular 8 rules.
- The difference is the TD will announce a pocket at the beginning of the tourney/round that you are not allowed to shoot at.
- If you do so - on accident or on purpose - You Lose!
- The cue ball scratching in the forbidden pocket does not count as an auto-loss unless of course it's with the 8 ball.
- The break does not count. If a ball is pocketed in the forbidden pocket on the break, continue with game.

Four-Play / Off Limits
- Regular 8 ball rules apply, except BEFORE the break.
- Each player picks 2 pockets that are off limits to their opponent.
- If a player shoots a ball into those pockets (even accidentally) then tap ball and give ball in hand to opponent.
- The 8 ball also cannot be shot into those pockets
- Failure to do this results in a loss.

Full English
- Played on Rated, Protected tables.
- You must use full English on all shots.
- English must be set to full each shot (that is as far as it will go).
- Then you may shoot.
- Failing to have correct English, will result in you giving ball in hand to your opponent by slightly tapping the cue.

Full Power
- Played on Rated, Protected tables.
- You must use full power on all shots.
- That is the power bar at maximum power allowed.
- Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent ball in hand.
- Invite TD for problems.

Guys and Gals
- Played on Rated, Protected Tables.
- Guys must sink the blue ball last / Gals must sink the bright red ball last before you go for the 8.
- If you sink your blue/bright red ball while you have other balls on the table, you lose the game.
- If you sink your opponents blue/bright red ball at any time, you lose as well.

Hit and Hope
Played on Protected Training tables.
You get 5 shots to pot as many balls as possible to get a total score.
The break counts as 1 shot, a miss counts as 1 shot. If you pot the white, it can be picked up and placed anywhere behind the line and your turn resumed.
The winner is the player who scores the highest points added up from all 5 shots.
Ball Points: Stripes = 3, Solids = 1, Black = 5.

Inviters Choice
- Player in the top bracket on tournament standings gets to choose the game format.
- TD must approve if it is not a common format.

Kill A Specific Colored Ball
- Played on Rated, Protected tables.
- Sink opponents specified color by any means possible.
- You cannot pot any specified ball until ball type is associated, if so re-rack.
- Sinking the specified color ball in off break is a re-rack.
-If you Pot your own specified ball and its automatic loss.

Last Pocket
- Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
- Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.
- If you cannot remember it or agree with your opponent on the correct pocket, the TD will give you a random pocket to shoot into.

Merry-Go-Round
- Played on Rated, Protected tables.
- Starting at the top left pocket and moving in a clockwise direction around the table, ball must be potted into the nominated pocket,
so if you opponent pots their first ball into top left, and then attempts top middle but misses, you must attempt your ball into top middle.
- If you make a ball in top middle, you move onto the next pocket, top right, and so on around the table.
- If you pot into an different pocket, bih must be given to your opponent.

Mirror
- Played on Rated and Protected tables.
- Played like Reg 8 EXCEPT, where you pot your last ball you must pot 8 in the Opposite pocket.
- EX: if you pot last ball in TM you must pot 8 in BM. If you pot last ball in TR you must pot 8 in BL. If you pot last ball in TL you must pot 8 in BR.
- If you pot 8 in wrong pocket you lose.

Mystery Pocket
- All games are to be played on Rated and Protected Tables.
- Matches are played as Regular 8 or otherwise noted by the TD.
- When on the 8 ball, ask the TD in the lobby for a pocket to sink the 8 ball into.
- This remains your pocket the remainder of the game.

No Corners
- All balls must go into the Side (middle) pockets.
- No balls allowed in corner pockets (including on break).
- A ball made in a corner pocket (including the break), you must tap to your opponent.

No English
- Played on Rated, Protected tables.
- Do not use any english for all shots including the break.
- If you use it by accident, you must tap and give opponent ball in hand.
- If you use it on the 8 ball, you lose!

Not That Pocket
- Played on Rated, Protected tables.
- On each attempt at the 8 ball your opponent nominates 1 pocket that you cannot pot the 8 into.
- Your opponent may not nominate the same pocket for you twice in a row.
- You may pot the 8 into any pocket but the nominated pocket.
- Potting the 8 into the nominated pocket is a loss.

Pick your Poison
- Played as regular 8, until on the 8 ball.
- The player with stripes plays bank the 8/que.
- The player with solids plays last pocket.

Race To Red
- Played on Un-rated, Protected Tables.
- Sink Your Bright Red By Any means possible.
- You cannot pot Your Bright red ball until ball type is associated, ( Stripes/Solides ).
- No Ball in hand after break.
- First player to sink their BRIGHT RED wins.
- A scratch on Bright red is a loss.

Red Ball Last (Can also be played as Green Ball Last, Yellow Ball Last, Ect.)
- Played on Rated, Protected Tables.
- Played like Regular 8. Object is to sink the Bright red colored ball as your last colored ball before the 8 ball.
- If you sink that color early in the match, yours or your opponent's, it is a loss.
- In that case, quit and cancel your match with opponent.

Regular Swiss
- All in the tourney will play all rounds win or lose until there is one person undefeated.
- The number of rounds played will be determined by how many people are in the tournament and how many rounds it takes to have only one undefeated player.
- If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out before they advance to the next round.
- This way you will not lose your next round games.


Revenge
- Play on Rated, Protected Tables.
- The TD will nominate a different tour type to each player, each round.
- Each player must play the tournament type nominated by the TD, no complaints, or arguments. Tournament rules for tour type apply.

Screw Your Opponent
- Played on Rated, Protected tables.
- Played as regular 8 ball game until shooting on 8 ball
- Opponent calls where you are to sink 8 each shot.
- Opponent may not call same pocket twice in a row.

Silence
- Played as whatever type of tournament is spammed (ie reg 8, last pocket, 4cs).
- There is to be no "talking or typing" at the table during a match.
- This includes GL, GG or responding to anyone who comes to the table during the match.

Snooker
- Played Rated, Protected tables.
- Snooker games can be thought of as having two phases..
- *Phase One - Each player must alternate between pocketing the solid red balls and the colored balls.
- After the break, the player must pocket first any red ball, then any colored ball, then any red ball, then any colored ball, and so on, until all the balls on the table have been pocketed. Red, colored, red, colored, red, colored,?that?s the rhythm.
- The six colored balls are: yellow, green, brown, blue, pink, and black. After a red ball is pocketed, it stays in the pocket. But after a colored ball is pocketed, it is then automatically removed from the pocket and placed back on the table.
- *Phase Two - After all the reds on the table have been pocketed, the game rules change in two ways:
- 1. The colored balls are no longer put back on the table when pocketed.
- 2. The colored balls must now be pocketed in order according to their point value.
- In other words, first yellow, then green, then brown, then blue, then pink, then black.
- When the six colored balls have been pocketed, the game is over. The player that has accumulated the most points throughout the game wins.
- Ball Point Values: Reds - 1; Yellow - 2; Green - 3; Brown - 4; Blue - 5; Pink - 6; Black - 7.

Suicide
- All games played on UNRATED PROTECTED tables.
- The FIRST player to pot the 8 ball wins, after stripes and solids have been determined.
- No Ball in Hand PERIOD. If you use BIH, you lose the game.
- If you SCRATCH when you sink the 8 ball it is a LOSS.
- If you sink an opponents ball with the 8 ball it is also a LOSS.
- You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game.
- If you sink the 8 ball on the break it is a re-rack.

Topless
- You may only pocket the balls in the bottom pockets.
- If you pot one in the top pockets, you must tap to your opponent.
- The break does not count.

Tops and Bottoms
- All stripe balls must be potted in the top pockets.
- All solid balls must be potted in the bottom pockets.
- If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom.
- If you pot a ball in the wrong pocket, you must tap to your opponent.

Traffic Lights
- Game played on Un-rated, Protected tables.
- You must pot the Green, Yellow, and Red balls in that order then pot the 8. The first to do these 4 in order will win.
- If wanted, you may make other balls also.
- If you make one of your balls out of order you lose! Game should be cancelled.
- If an opponent makes one of those balls for you, you can skip it. (example: if opponent makes yellow, you go green, red, black)

True Swiss
- There are a set number of rounds and all players play all those rounds win or lose.
- If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 4 rounds.

Under Your Ass
- Play like regular 8 ball, or whatever the TD designates.
- The 8 must be potted in the Top corner pocket under your seat.(either Top Right or Bottom Right)

V Shape
- Played at rated protected tables
- You may only make balls in the Top Left, Bottom Middle and Top Right pockets (V Shape).
- If a ball goes into a wrong pocket, you must tap to your opponent.

Yellow Jacket
- Played at rated, protected tables.
- Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your yellow ball.
- Yellow ball can be potted at any time.
 


TDs Right click on the code below
Click on "select all"
Then right click again in the NOW blue highlighted code and click on COPY
Go to "Customize tournament rules "
Then right click in the big white box and click on paste
Click Submit .